Mid-nineties style raycasting game engine written in C#, apart of my A-Level computer science coursework. It features a pseudo-3d raycast renderer and a decoupled, modular scripting system, as well as pre-computed lighting, rgb perhiperal lighting and much more. Completed within the scope of the coursework. Since submission, I've started to add networking features among a number of quality of life improvements currently on the repo.